Why is drum module X ...

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Re: Why is drum module X ...

Postby dmitri » Fri Jul 04, 2008 12:50 pm

Just to make it known. I read the last post and I'm not going to comment on it.
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Re: Why is drum module X ...

Postby elrules » Fri Jul 04, 2008 4:15 pm

dmitri wrote:Just to make it known. I read the last post and I'm not going to comment on it.
Thanks ;)

Sorry for the last post. I only wrote the way I felt at that moment (disappointed as I discovered my wished feature is not going to come out in the near future) When I have tested megadrum and it satisfies me, I have plans to donate, but my donation expectations will not cover what a yamaha trizone ride costs, so... that means I will have to patiently wait. In my last post I tried to make you see how easy it would be to emulate a cymbal only to test a new feature, but if you prefer to use a commercial pad there is nothing I can do. I say it again, last post represented my emotional state, so, sorry and keep megadruming!
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Re: Why is drum module X ...

Postby InAVat » Sat Jul 05, 2008 1:56 am

dmitri wrote:Can I ask why it seems to you that I don't want to make money? And also I think you're wrong in opposing 'making money' and open-source community.


dmitri wrote:One note. MegaDrum is not for profit project. Selling kits just to cover expenses is one thing. Selling assembled/soldered MegaDrum kit and charging for labour - another thing. I would think I would have not liked this.


To me, "not for profit" implies a lack of desire to make money. Obviously, making money (via donations, or any other means) to cover expenses is important, but I think it was obvious that in the post I meant "Dmitri seems not to want to profit from this project." If this is a wrong interpretation of your words, please correct me. :)

As for whether profit and open-source are a false dichotomy, you're right. There are plenty of freeware projects out there which are not open-source. There are also plenty of open-source projects which do have a profit scheme (though these are typically two-tiered, providing the software for free and charging for support). I think my point still stands though. The open-source community, by and large, exemplifies the qualities I mentioned: curiosity, accomplishment, community, etc are all seen as critical to the integrity of the project, while profit, if any, is there to keep the project alive. I see these same qualities in this project. That doesn't mean that this project must be open-source or collaborative. I'm just saying, I think that would fit. That is what I would like to see as the next step for MegaDrum. But I'm not in charge, so I can only offer humble suggestions :)
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Re: Why is drum module X ...

Postby dmitri » Fri Jul 11, 2008 11:16 am

elrules wrote:Positional sensing on snare would be an ass-kicking feature. It is one of megadrum lacks (in comparison with td-20)

Now that BFD 2.0 has been released and it has positional sensing snare, that would be a great new feature.

Just to let everyone know I do work on this. At the moment the results are inconclusive because I see too much variation.
It may be due to limitations in my algorithm (I have to spare MCU cycles for the main job MegaDrum does ;) ). If this is a case it can probably be solved by adding auxilary AtTiny/cheap Atmega.
It may also be due to my snare, very nice Pinthech, not producing consistent hit position waveforms. I ordered an oscilloscope(my wife almost killed me for this) to look at the waveforms in more details.

Ideally I'd like to see how consistent results are on Roland modules. Has anyone got one to donate?:) Kidding, just for a few days test.
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Re: Why is drum module X ...

Postby elrules » Fri Jul 11, 2008 11:56 am

Wow dmitri!!!! that is great. Another reason to build megadrum! I am making a lot of people in an Spanish drummers forum getting exited about building megadrum. I posted your megadrum for sale there. A lot of people is asking me about it, one of them is "juanla", also registered here.

To give my little piece of advise, I have to say that positional detection depends a lot on the snare pad you use. It has to be a well built [mesh head + foam cone + piezo on crossbar] pad. on the vdrums.com forum I have read a lot of people having problems with unconsistent positional sensing with DIY snares. Although if you have a comercial meshhead pintech snare it should work. How many inches is it? I think bigger pads (12'' or so) are better for positional sensing, because the difference in phase of the wave between center and near-the-rim hits is higher.
dmitri wrote:I ordered an oscilloscope(my wife almost killed me for this) to look at the waveforms in more details.
oh, I have always wanted to have one of those.... :D
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Re: Why is drum module X ...

Postby elrules » Thu Jul 17, 2008 11:47 am

Toontrack Superior 2.0 has been released. It also has positional sensing snares, as BFD2 and addictive drums.
Here, at the begining of the video you can see the positional sensing snare:
http://www.youtube.com/watch?v=RivF_8HRuvo

As you can see, it only needs two zones (midi cc values), not all the midi CC range from 0 to 127.
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Re: Why is drum module X ...

Postby atomburst » Mon Dec 15, 2008 2:39 pm

just saying that i too would love to see positional sensing in megadrum. even if it is just on the snare. but i think if it was on the hi hat and ride too it would bring megadrum easily to the best. and i wouldnt mind paying for some more components and another atmega board for this feature.
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Re: Why is drum module X ...

Postby jamalpiper » Mon Dec 15, 2008 7:05 pm

Funny that this comes up right as I'm building my snare, I was considering posting about this yesterday.

Dmitri, Is positional sensing foreseeable soon(within the next year)? I'm only asking because I'm planning on doing my snare without a crossbar, but I'll put in the extra effort if its conceivable that I'll need to replace my snare in the next year.

No rush though, Megadrum rocks enough as it is.

-[K]
-[K]
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Re: Why is drum module X ...

Postby dmitri » Mon Dec 15, 2008 7:49 pm

The thing is that all latest development was geared towards features more likely be acclaimed by users and easier for DIYers, like 3way/3 zone support.
I can't promise anything but I've even purchased an oscilloscope to investigate it. I tend not to announce any dates for planned things/features which cannot be at least tested right away. Same thing with this feature as well.
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Re: Why is drum module X ...

Postby Xmattz » Tue Dec 16, 2008 10:37 am

Hi !

Ok here what I m missing on my MD (as beginner drumer):

- a build-in metronome, which would produce some sound into a mini jack or send a midi signal with a programmed note (like having a charley playing to help keeping the tempo)
- a learning program ? (such as the one on TD3), would propose different exercices, to learn, or to increase skill (for already skilled drummer)
- some sexy animated screen presentation on LCD
- a ready to build rack, pre-drilled, pré-written, with professional looking OR at least some nicer gallery. It maybe sound dumb to you, but you know when I was looking for DIY project, I was almost decided for an edrum, just because there are so nice build in rack at front page of their web site.

Cheers,
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