Crossticks and rimshot ?

Discussions related to MegaDrum Hardware

Re: Crossticks and rimshot ?

Postby pidostick94 » Wed Feb 15, 2012 8:28 am

Hi ! everybody

i'm agree with some ideas and for me the best way will be :

-A new tweak on trigger input like X-rimcrossticks for sticks/brushes changes with a footswitch (the time you spend to hit the footswitch is the same that the time you spend to exchange your sticks for brushes !)

-A new tweak in MD to allow head/rimshot/cross sticks as :
Head hit + hoop hit --> rimshots
hoop strong hit only --> rim only
hoop low hit --> cross stick

If it is possible with the last firmware can u explain to me how ?
If not i hope for an new soon update !!!

Best regards
pidostick94
 
Posts: 27
Joined: Wed Nov 23, 2011 2:14 pm

Re: Crossticks and rimshot ?

Postby dmitri » Wed Feb 15, 2012 10:30 am

pidostick94 wrote:Hi ! everybody

i'm agree with some ideas and for me the best way will be :

-A new tweak on trigger input like X-rimcrossticks for sticks/brushes changes with a footswitch (the time you spend to hit the footswitch is the same that the time you spend to exchange your sticks for brushes !)

-A new tweak in MD to allow head/rimshot/cross sticks as :
Head hit + hoop hit --> rimshots
hoop strong hit only --> rim only
hoop low hit --> cross stick

If it is possible with the last firmware can u explain to me how ?

With current firmware you can get head, rim and rimshot with full velocity range. No crosstick.

If not i hope for an new soon update !!!

I think we are discussing here how to implement full velocity range brushes and crossticks.
dmitri
Site Admin
 
Posts: 8709
Joined: Fri Aug 03, 2007 8:05 pm

Re: Crossticks and rimshot ?

Postby Trommeltotti » Wed Feb 15, 2012 2:31 pm

dmitri wrote:
With current firmware you can get head, rim and rimshot with full velocity range. No crosstick.

@dmitri are you shure? rim (only) and rimshot with full velocity range on current firmware on each Rim/Edge input? Are we speaking about the same articulation rim only and rimshot twice with full velocity range each Rim/Edge input? How does it works with current firmware? Can you please explain right settings for this feature.

dmitri wrote:I think we are discussing here how to implement full velocity range brushes and crossticks.

Yes, I'm with you! :) This would be another nice feature to make MD more powerful and productive.
Please remember: All much expensive TD-XX drum brains can't do it! I mean fully velocity range on each physical rim hoop as rimshot and crossstick articulation! Of course also not the third rim only articulation with full velocity range!

Thanks

Trommeltotti
Trommeltotti
 
Posts: 68
Joined: Sat May 02, 2009 10:55 am

Re: Crossticks and rimshot ?

Postby dmitri » Wed Feb 15, 2012 2:39 pm

Trommeltotti wrote:
dmitri wrote:
With current firmware you can get head, rim and rimshot with full velocity range. No crosstick.

@dmitri are you shure? rim (only) and rimshot with full velocity range on current firmware on each Rim/Edge input? Are we speaking about the same articulation rim only and rimshot twice with full velocity range each Rim/Edge input? How does it works with current firmware? Can you please explain right settings for this feature.

Yes, I'm sure as long as rimshot is considered as a hit on a head and a rim at the same time. See BNote, DualMidPoint and DualMidWidth in http://www.megadrum.info/content/pads-settings
dmitri
Site Admin
 
Posts: 8709
Joined: Fri Aug 03, 2007 8:05 pm

Re: Crossticks and rimshot ?

Postby Trommeltotti » Wed Feb 15, 2012 2:48 pm

dmitri wrote:Yes, I'm sure as long as rimshot is considered as a hit on a head and a rim at the same time. See BNote, DualMidPoint and DualMidWidth in http://www.megadrum.info/content/pads-settings

For piezo/piezo dual zone pads: Note number for a rim shot. Set equal to a note number of the rim to disable rim shot functionality. Note that this feature is still experimental. Right settings for HighLevel on both the head and the rim inputs is very important. Raising MinScan on both the head and the rim can also improve rim shot reliability.

Shame on me! :roll:
Trommeltotti
 
Posts: 68
Joined: Sat May 02, 2009 10:55 am

Re: Crossticks and rimshot ?

Postby Trommeltotti » Wed Feb 15, 2012 2:59 pm

dmitri wrote:With current common pads' design it is not possible.
What about having a foot switch connected to one of the inputs which serves as a modifier switch. When the foot switch is not pressed all hits trigger regular sounds, i.e. hits on heads trigger head sounds and hits on rims trigger rim sounds. When the foot switch is pressed, hits on heads trigger brush sounds and hits on rims trigger crosstick sounds. That way all these sounds will have full velocity range.

OK back to your idea with modifier (foot) switch:

Not pressed - hit rim only got rim only sound and hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed ones - hit rim only got crossstick sound hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed twice - hit rim only disconnected (make no sense with brushes) maybe hit simultaneously rim/head got brushes rimshot sound (this articulation must be supported by sound libraries like Toontrack ect.) hit head got brushes hit sound articulation movement with brushes on head got brushes "stirring" sounds like real brushes technique.
Pressed third - back to "not pressed" mode

Is this with one modifier switch possible? Maybe not because just on/off modus possible? If not maybe with two modifier switches? (of course you need than two physical foot switches)
Trommeltotti
 
Posts: 68
Joined: Sat May 02, 2009 10:55 am

Re: Crossticks and rimshot ?

Postby dmitri » Wed Feb 15, 2012 3:35 pm

Let me think about how it can be done the best way.
dmitri
Site Admin
 
Posts: 8709
Joined: Fri Aug 03, 2007 8:05 pm

Re: Crossticks and rimshot ?

Postby pidostick94 » Thu Feb 16, 2012 9:40 am

Hi everybody !

I'm not totally agree about to get cross sticks only with "brushes mode" because in real play you can need to have sticks sound on head hit, rimshot on head+hoop hit AND cross sticks at low velocity, not only when you play brushes i mean !!

Best regards
pidostick94
 
Posts: 27
Joined: Wed Nov 23, 2011 2:14 pm

Re: Crossticks and rimshot ?

Postby Trommeltotti » Thu Feb 16, 2012 1:27 pm

pidostick94 wrote:I'm not totally agree about to get cross sticks only with "brushes mode" because in real play you can need to have sticks sound on head hit, rimshot on head+hoop hit AND cross sticks at low velocity, not only when you play brushes i mean !!

That's why I ask @dmitri for a possibility 2-way switch for this feature. And don't forget in real live there is not only a crossstick/sidestick articulation beside rimshot. There is also the rim only hit articulation. And it make sense to use those different hits all with full dynamic range from 0 - 127. This might be the challenge her.

Greats

Trommeltotti
Trommeltotti
 
Posts: 68
Joined: Sat May 02, 2009 10:55 am

Re: Crossticks and rimshot ?

Postby pidostick94 » Fri Feb 17, 2012 7:50 am

Allright !

We hope the firmware update arrived quickly !!

Good week-end !!
pidostick94
 
Posts: 27
Joined: Wed Nov 23, 2011 2:14 pm

PreviousNext

Return to MegaDrum Hardware

Who is online

Users browsing this forum: Google [Bot] and 91 guests