dmitri wrote:With current common pads' design it is not possible.
What about having a foot switch connected to one of the inputs which serves as a modifier switch. When the foot switch is not pressed all hits trigger regular sounds, i.e. hits on heads trigger head sounds and hits on rims trigger rim sounds. When the foot switch is pressed, hits on heads trigger brush sounds and hits on rims trigger crosstick sounds. That way all these sounds will have full velocity range.
OK back to your idea with modifier (foot) switch:
Not pressed - hit rim only got rim only sound and hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed ones - hit rim only got crossstick sound hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed twice - hit rim only disconnected (make no sense with brushes) maybe hit simultaneously rim/head got brushes rimshot sound (this articulation must be supported by sound libraries like Toontrack ect.) hit head got brushes hit sound articulation movement with brushes on head got brushes "stirring" sounds like real brushes technique.
Pressed third - back to "not pressed" mode
Is this with one modifier switch possible? Maybe not because just on/off modus possible? If not maybe with two modifier switches? (of course you need than two physical foot switches)