dmitri wrote:With current common pads' design it is not possible.
What about having a foot switch connected to one of the inputs which serves as a modifier switch. When the foot switch is not pressed all hits trigger regular sounds, i.e. hits on heads trigger head sounds and hits on rims trigger rim sounds. When the foot switch is pressed, hits on heads trigger brush sounds and hits on rims trigger crosstick sounds. That way all these sounds will have full velocity range.
Ok maybe one option. But IMHO if you use brushes in real world (with both hands) you will normally not produce a typical stick generated crossstick articulation at same time when you uses brushes. (If you don't use one hand a stick and other hand brushes)
And again: In real world there are three different articulations each rim hoop. If not possible to difference the rim only and crossstick articulation on one rim hoop with common pads maybe it is possible to generate a real rimshot articulation. This means: MD identify a hit played exactly same time rim and head and generate a rimshot midi note. And a switch could work like this:
Not pressed - hit rim only got rim only sound and hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed ones - hit rim only got crossstick sound hit simultaneously rim/head got rimshot sound hit head got head sound.
Pressed twice - hit rim only disconnected (make no sense with brushes) maybe hit simultaneously rim/head got brushes rimshot sound (this articulation must be supported by sound libraries like Toontrack ect.) hit head got brushes hit sound articulation movement with brushes on head got brushes "stirring" sounds like real brushes technique.
Pressed third - back to "not pressed" mode
This is also useful for toms! Toontrack Superior Drummer supports for all toms rims only - rimshot - and of course normal head articulation.
Thanks very much greats
Trommeltotti