Rim splitting
Posted: Fri Aug 14, 2015 11:33 pm
I placed a large post about everything I'm trying to do with an E-kit. see "As good as it gets". I though it would be helpful to break up some of the specific Ideas for this forum.
This post is about controlling rims of mesh heads. Mainly for snare, but it can be used for toms too.
My goal is to have multiple rim levels for any given head level. Or multiple head level for any level of rim.
Another way to look at is this. Say I have a head strike level of 64. I desire to have a rim level of 5 or 125 or anywhere between with the head strike of 64.
I would use the two levels to pull two separate sounds that are mixed together.
I Know that Roland/Hart/Pintech all use what I have come to call "switch" triggers. By design, they only have a single level and a switch that decides the note number of head or rim.
I was able to create the desired effect once using two inputs of a TD-20. One for the rim, one for the head. both receiving information from the single trigger output. By removing the rim information from one of the two inputs, I was getting the desired result. This did not work on a TD-30, they changed the inputs somehow. This also only worked with internal sounds. The midi stream didn't appear to have the required information to create the effect. I suspect the internal rim sound controls on a TD-20 were using information beyond what is transmitted in MIDI. In specific, I think it understood how far the switch position was past the switch point.
One thing that did happen with that setup was lost sensitivity. When one trigger output was plugged into two inputs, I had to turn up the sensitivity. The trigger was seeing the resistance of both brain inputs. This was not a problem, just another step in the process. As I typically run Roland stuff at a sensitivity setting of 2 or 3. At a level of 2, I get to use full sized sticks and play at the same level I play real drums with.
Still waiting on my Megadrum to show up, any day now. so I can't test anything yet.
I have never taken a multi meter to the outputs of a trigger, so I will start by asking for input from people who have.
Now to the questions:
What signals come out of a switch trigger type pad. Do both the head (guess tip) and rim (guess ring) both transmit a level? or is the ring the switch where it decides if the sound is rim or not.
In general, I would like to understand what is being measured, and how the Megadrum uses rim information so that I can try to accomplish varying rim level for any level of head.
This also brings up the thought of using a separate rim trigger, but I have never been able to correctly control the cross talk for an add-on trigger attached to the rim.
I desire to keep things clean sounding, ie a reliable level and no false triggering.
The reason to keep all the information coming from a single trigger is all of the snare options available in the software and or brains. Cross stick, Brushes, position, etc.....the snare can be a very complex set of sounds to map. I desire to keep all of those options available while have a variable rim level.
_________________edit__________________________
I think I have solved the problem. After doing due diligence and reading the manuals for Megadrum. I simply plug each switch/mesh drum into two inputs using a headphone splitter. Then tune one input for the head, and tune the other input for the rim. This way I have more adjustments between the rim and head including the ability to have them trigger different sounds at the same/overlapping time. The questions become.
1. Is there a good way to cheaply make an isolation splitter, kind of like a splitter snake for audio. This way, the two inputs don't interact resistance wise. ...Thoughts? Idea's?
2. is there any disadvantage (other than terms, and one type of note variation) to use the lower row of inputs for drums vs cymbals (it's designed for the bow bell not rim edge)?
3. What inputs on a pre-built 56 have position sensing?
4. The position sensitive inputs are a bit cooler than the other because more resistance is hooked up?
This post is about controlling rims of mesh heads. Mainly for snare, but it can be used for toms too.
My goal is to have multiple rim levels for any given head level. Or multiple head level for any level of rim.
Another way to look at is this. Say I have a head strike level of 64. I desire to have a rim level of 5 or 125 or anywhere between with the head strike of 64.
I would use the two levels to pull two separate sounds that are mixed together.
I Know that Roland/Hart/Pintech all use what I have come to call "switch" triggers. By design, they only have a single level and a switch that decides the note number of head or rim.
I was able to create the desired effect once using two inputs of a TD-20. One for the rim, one for the head. both receiving information from the single trigger output. By removing the rim information from one of the two inputs, I was getting the desired result. This did not work on a TD-30, they changed the inputs somehow. This also only worked with internal sounds. The midi stream didn't appear to have the required information to create the effect. I suspect the internal rim sound controls on a TD-20 were using information beyond what is transmitted in MIDI. In specific, I think it understood how far the switch position was past the switch point.
One thing that did happen with that setup was lost sensitivity. When one trigger output was plugged into two inputs, I had to turn up the sensitivity. The trigger was seeing the resistance of both brain inputs. This was not a problem, just another step in the process. As I typically run Roland stuff at a sensitivity setting of 2 or 3. At a level of 2, I get to use full sized sticks and play at the same level I play real drums with.
Still waiting on my Megadrum to show up, any day now. so I can't test anything yet.
I have never taken a multi meter to the outputs of a trigger, so I will start by asking for input from people who have.
Now to the questions:
What signals come out of a switch trigger type pad. Do both the head (guess tip) and rim (guess ring) both transmit a level? or is the ring the switch where it decides if the sound is rim or not.
In general, I would like to understand what is being measured, and how the Megadrum uses rim information so that I can try to accomplish varying rim level for any level of head.
This also brings up the thought of using a separate rim trigger, but I have never been able to correctly control the cross talk for an add-on trigger attached to the rim.
I desire to keep things clean sounding, ie a reliable level and no false triggering.
The reason to keep all the information coming from a single trigger is all of the snare options available in the software and or brains. Cross stick, Brushes, position, etc.....the snare can be a very complex set of sounds to map. I desire to keep all of those options available while have a variable rim level.
_________________edit__________________________
I think I have solved the problem. After doing due diligence and reading the manuals for Megadrum. I simply plug each switch/mesh drum into two inputs using a headphone splitter. Then tune one input for the head, and tune the other input for the rim. This way I have more adjustments between the rim and head including the ability to have them trigger different sounds at the same/overlapping time. The questions become.
1. Is there a good way to cheaply make an isolation splitter, kind of like a splitter snake for audio. This way, the two inputs don't interact resistance wise. ...Thoughts? Idea's?
2. is there any disadvantage (other than terms, and one type of note variation) to use the lower row of inputs for drums vs cymbals (it's designed for the bow bell not rim edge)?
3. What inputs on a pre-built 56 have position sensing?
4. The position sensitive inputs are a bit cooler than the other because more resistance is hooked up?