by ignotus » Wed Feb 21, 2024 2:35 pm
I re-did my snare trigger today and did some more testing. This may seem strange, but I can actually set DynLevel/DynTime lower with the old algorithm than with the beta. With the old one, I can set them at 1/4. With the beta, anything lower than 1/12 causes lots of extra unwanted notes. I can also get better flams and rolls with the old algo. Something I also noticed was behaviour with fast, hard hits on the mesh head - with the beta I get occasional low-velocity rim hits in between (but without hitting the rim), which makes it sound like there are dropped hits. This doesn't happen with the old one. If I try to dial them out with the 3rd zone parameters, I spoil the rimshot performance... And yes, I am positive that I am enabling/disabling the New Algorithm and Input Priority checkboxes to switch between versions.
It seems that my mesh pads are already well-tuned physically to avoid double triggering and for some reason the beta doesn't seem to agree with them.
If it ain't broken... fix it until it is.