Ok, I will try that. But I feel like it is not going to solve the problem.
As far as I know, Retrigger, Dynlevel... all those parameters affect subsecuent hits on the same input. So, if the crosstalk is produced between two different inputs on the same pad (head and rim), then it is a different problem. Correct me if I am wrong.
The problem comes when megadrum receives a hard hit in the head. Well, ok, it triggers that with no problem. But then, after a microsecond it receives a hard (but no so hard) wave from rim piezo (that was caused by the hard hit making the entire pad to vibrate, and making a big wave on both piezos, one of them is triggered instantly, but, as the wave has a tail, the other piezo "seems" to have received another different hit). Megadrum cannot use minscan, retrigger, dynlevel or dyntime for supressing that false rim hit, as those parameters affect hits from the same input (head in this case). The only thing left is crosstalk, but then crosstalk is intended for all the pads in a drumset, to supress soft vibrations from other pads when one is hit, but what happens is that the hit was in the same phisical structure (the meshhead tom) so the residual vibrations are big enough to be considered a "true" hit. The result is that with a hard hit you get a high velocity note from one half-input (head or rim, it depends on which signal arrives before to megadrum) and another medium-hard note from the other half-input, X microseconds before (or whatever minimum time megadrum needs to trigger the next received signal after one is processed).
So, after these loads of text.... my conclusion is: I think that if there is no parameter (user-configurable or internal processing, it does not matter...) that can correct this, it would be nice to add a new minimum scan time between inputs of the same pad. If head triggers, leave some time to avoid triggering the rim inmediately after, and viceversa. This will not affect normal playing, because I think nobody performs "flams" on head and rims at the same time. Musically, you usually do a flam with both sticks in the head, or even with one stick in a tom and other in the snare for example, but nobody hits nearly at the same time head and rim, unless he made a mistake...
Ey dmitri, how do you see it? has what I tried to explain had any logic?
I hope so...
This new dualzone pad triggering management could also be helpful for cymbals with bow and bell piezos in the same pad. It could make triggering them more consistent and reliable, couldn't it?